Patch Version 0.5.93, Game Version: 10.2.0.8
2017-08-09, 15:00 Server Time
Note: Patch notes are subject to change.
This is the last week of this year's summer event. Take your chance to grab the Summer Event items now!
Class Adjustments (Testing Phase #2)
The next step for our class damage adjustments is done. PvP and PvE damage multipliers can now be set separately. Also some classes' multipliers have been adjusted. The adjusted amounts are written in bold.
Warrior x1.3 (PvE x1.4)
Knight/Paladin/Dragoon x1.4 (PvE x1.5)
Gladiator/Myrmidone/Overlord x1.3 (PvE x1.4)
Archer x1.2 (PvE x1.2)
Hunter/Pathfinder/Sentinel x1.3 (PvE x1.5)
Marksman/Specialist/Destroyer x1.2 (PvE x1.2)
Thief x1.3 (PvE x1.3)
Bandit/Rogue/Savage x1.4 (PvE x1.5)
Infiltrator/Assassin/Ninja x1.3 (PvE x1.3)
Twin Figher/Twin/Mirage/Jumeaux x1.2 (PvE x1.2)
The magic classes stay at x1.5 for PvP and PvE.
The multipliers are now shown in the ATK/MATK tooltips.
Skill Changes (PvP only)
Slow Heal and Self Heal now heal only 50% of their PvE healing amount in PvP
Wide Heal now heals only 50% of its PvE healing amount in PvP
Sniping: Cooldown increased by 2 seconds in PvP, Damage reduced by 30% in PvP
Shootdown: Cooldown increased by 1 second in PvP, Damage reduced by 20% in PvP
Please try the changes out and give us some feedback (only about the changes – please post further discussions, suggestions and proposals in the particular class sections of the forums).
If you think that some further adjustments are needed please tell us why you think it's necessary.